ABOUT
PROJECTS
PIPELINE
VISUALS
TITLES
More
HLSL and C++ in Proprietary Engine to create Perspective-Correct Water Visuals
Unreal 4 Procedural Lightning Effect in realtime for Gameplay and Cutscenes
Unreal 4 Materials that create complex visuals during the Base Pass rather than Post Process
Unreal 4 Material for spawning Characters in and out using Stencil Alpha
Unreal 4 Realtime interactive ocean through Material, Blueprint, and C++ for Asgard's Wrath. Deterministic