CONN BURANICZ
TECH ARTIST
GRAPHICS - SHADERS - CODING - TOOLS
INTRODUCING CONNTENDO
A couple years ago, if you told me that I could write my own emulator...I wouldn't of believed it, but I've created Conntendo; an NES Emulator for Windows created in C++ and using the SDL2 API.
Please check the bottom for details on the journey. NES Emulators are a dime a dozen, but I sure enjoyed the learning experience.
An executable of Conntendo v2.5 is available for download.
I've released the entire source code; available on GitHub.
FEATURES
-
Plays over 90% of the NES library
-
Savestates for instantly saving and loading game
-
Rewind Functionality too!
-
-
Customizing Keyboard and Joystick Input
-
Dev Features; Nametable Viewer, Disabling Background, etc
-
Graphics Options; several Palettes, Scanlines, Non-Integer Scaling, etc
-
Debug Visuals: Highlight Sprites, Randomize Color, etc
MAPPERS
The following Mappers are currently implemented in Conntendo;
-
Mapper 0: Stock NES Hardware
-
Mapper 1: MMC1
-
Mapper 2: UxROMs
-
Mapper 3: CNROMs
-
Mapper 4: MMC3
-
Mapper 5: MMC5
-
Mapper 7: AxROMs ( Rare Ltd Games )
-
Mapper 9: MMC2 ( exclusively for Punch Out )
-
Mapper 10: MMC4
-
Mapper 11: Color Dreams
-
Mapper 25: VRC4 (only partially functional)
-
Mapper 66: GxROMs
-
Mapper 69: Sunsoft FME-7