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DONKEY KONG RIG 2015

I rigged this character over the course of two weeks.  I took the mesh from “Donkey Kong Country Returns” on the Wii (my favorite game from last generation!).  The mesh itself has less than 5,000 Tris, so the polycount brought a nice challenge for how far I can push the rig!

Donkey Kong was created in Maya 2015 and includes standard biped features;

  • IK/FK Controls

  • Squash and Stretch

  • IK/FK Auto-Snap

  • Parent Switching

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